History of Waterdeep - Age III, The Bloody Reign of the Guildmasters:
There was great turmoil in the City as the Guildmasters argued amongst
themselves as to who should govern the City, and more than one merchant of power
was found murdered. Groups of liveried bodyguards appeared openly armed on the
streets, accompanying their masters, and two very troubled months passed as they
bickered and parleyed (and occasionally dueled in the streets). At last, they
decided that all Masters should rule Waterdeep together, in a council. The
lesser nobles and many townsfolk protested, saying that the Lords ruled by right
and by the people's consent. The Guildmasters, however, said that the Lords had
not been seen since Ahghairon's death, and that they must have been golems or
zombies, controlled by Ahghairon to conceal his lone rule -- and indeed, the
Lords were silent and unseen, and continued to be so.
In truth, the Lords were real men and women whose identities had been
compromised, over the years, by certain curious Guildmasters who had ordered
them slain by their own closemouthed, loyal servants following Ahghairon's
death. The only Lords still surviving (those who had remained secret) were
Baeron, a woodworker, and Shilam, an apprentice wizard. These surviving Lords
kept very quiet, and waited. The Guildmasters thought all the living Lords of
the City had been eliminated, and took firm rule over Waterdeep.
The Guildmasters ruled Waterdeep for only six years ere their self-interested
squabbling led to bloodshed. Open quarrels and a few murders quickly erupted
into a brief but vicious series of street fights and midnight attacks. This
strife, oftimes termed "the Guildwars" by sages (although it was never as
long-drawn-out or so formal as to be called a "war" when it was taking place),
left all but two Guildmasters dead, most of the City's best minds stilled, and
much of the City's gold wasted or plundered with the Guilds in disarray.
The surviving Guildmasters were Lhorar Gildeggh of the Shipwrights and Ehlemm
Zoar of the Gemcutters. These two - ruthless manipulators both - were
well-matched and could not overcome each other, though their private armies
clashed often in the streets. At length, they sickened of bloodshed, after many
from both families were dead in the gutters, and agreed to rule together. Two
thrones were set up in Castle Waterdeep, and from then the two argued bitterly
over this and that, and the City was a place of tension and fear. All matters,
including the recognition of new Guildmasters to rule the "headless" guilds, had
to come before the Two Lords Magister, as Lhorar and Ehlemm were called. Few
matters were settled.