History of Waterdeep - Age II, The Lords' Rule Begins:
In his 112th winter, Ahghairon had a sharp disagreement with Raurlor, who was
then Warlord of Waterdeep. Raurlor wanted to use Waterdeep's acquired wealth and
strength-of-arms to create a Northern empire, with Waterdeep its capital (and
Raurlor its ruler), and gathered armies for the purpose. Ahghairon defied him
before all the people, and Raurlor ordered the mage to be chained. Ahghairon
magically struck aside all who sought to lay hands on him. In a fury Raurlor
struck at the mage with his own blade. Ahghairon rose into the air, just out of
reach, and, as the infuriated Warlord slashed repeatedly at his rising feet,
gestured. Raurlor's blade transmuted in his hand, from steel into a hissing
serpent, which promptly bit him. The Warlord died of the venom before the
shocked people assembled there. Ahghairon then gathered all the captains of
Waterdeep's army, and all the seniors of the families of Waterdeep. While
runners sought to bring them to the Castle, flames roared and crackled in the
Warlord's empty chair-of-state at Ahghairon's bidding, so that no one sat there.
Then at a gesture from the mage, the flames were gone as though they had never
been, leaving the chair unmarked. Ahghairon seated himself, then, and proclaimed
himself the first Lord of Waterdeep, saying that henceforth wisdom and not armed
might would rule in the city. He would gather some few - in secret - to rule as
Lords with him, masked and disguised when they appeared to the people, but equal
to him in authority and free of coercion by any, himself included. These Lords
were to be drawn from all walks of life in the city, and could serve as long as
they wished.
The people heard, and agreed, and for the next two hundred years, Ahghairon
ruled Waterdeep with his unknown fellow Lords. Over the years, the masked Lords
were a group of sometimes five, six, or seven, who appeared seldom and said
little. Some whispered that they were Ahghairon's servants, or even magical
automatons controlled by the Old Mage. Still, Ahghairon's justice was swift and
fair, his laws good, his guardsmen polite and just as ready to help as
apprehend, and the people approved. The years passed in peace and prosperity.
The North was opened to humans. Roads built under Ahghairon's direction linked
it together, from the ruins of "the Fallen Kingdom," which had been shattered by
goblin races' attacks before men were numerous in the North, to the cities that
would later become Amn. Waterdeep grew fivefold in size and wealth. From all
over the Realms, folk began to come to the "Crown of the North," drawn by money
- and among them came those who rob, cheat, and steal. When word of doings
extending beyond simple theft to deception-in-workmanship and the appearance of
many fly-by-night impostor craftsmen reached Ahghairon's ears, he called
together the senior merchants, "the Noble Ones," and suggested that they form
guilds as was done in the far South to police the unscrupulous of their own
professions. Some resisted, or were furious, but most saw the advantages of such
an arrangement, particularly if they were free to set matters up themselves, and
not have less favorable arrangements forced upon them. The Guilds were created
forthwith. Twice more the city walls were expanded, as Waterdeep continued to
grow in size and prosperity. Its merchants traveled the world over, bringing
back exotic goods from afar, and spreading word of the city's wealth to remote
lands. In the South, some listened with an eye to conquest or at least plunder,
but swords were already out in those southern lands in a time of widespread
strife, and no invaders came.
Ahghairon's health eventually failed and he died. He was buried with ceremony in
his tower, which was secured against thieves and fools. Those who learned the
arts arcane from the Old Mage cast the most potent protective magics known upon
his home and resting-place (which, many believe, remains inviolate today).