Ardulia's Fall +1

Description: Ardulia the Agile was a man whose speed and skill at knife play made him exceptionally lethal in battle, and he repeatedly proved it by leading raids on settlements along the Sword Coast. He would often challenge the village leader for possession of the town, and with his speed, the duels were always quickly decided in his favor. Ardulia met his match one spring morn however, when he battled the priest Itgan, who wielded this mace. Ardulia seemed to stagger under each blow, slowing his pace to recoup and regain his breath. Without his speed, Ardulia was lost, and fell to the measured attacks of Itgan.

STATISTICS:

Combat Ability: A creature hit by this mace must make a saving throw vs. spells at +3 or be slowed for 12 seconds
THAC0: +1 bonus
Damage: 1D6 + 2
Damage type: crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

Location: Reward from High Watcher Oisig for destroying the Cult of the Unseeing Eye

Comment: A decent mace that slows opponents and does good damage.

Item Code: BLUN20
 


Handmaiden's Mace

Description: This mace has been crafted finely by the drow, and specially treated to survive the glare of the sun. It is made for surface raids by the subterranean race... and its black metal glistens with a dark poison that seems to be generated from within and causes incredible damage upon a successful impact.
The mace seems almost alive and warm to the touch, and slithers away from those whom it does not like... namely drow or those who are similar enough to not make a difference. In the hands of anyone else, the mace becomes mere dead weight.

STATISTICS:

Combat Ability: A creature hit by this mace must make a saving throw vs. poison or suffer 2 points of damage each round for 10 rounds.
THAC0: +2 bonus
Damage: 1D6 + 3
Damage type: crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By:
Any who are not either Elf or Half-Elf Evil Clerics

Location: On handmaidens of Lolth (Drow)

Comment: A pretty good mace, with very good poison damage. Limited usability though.

Item Code: HLOLTH

 


Jerrod's Mace

Description: This was the favored weapon of the priest of Tempus named Jerrod. Jerrod sacrificed his life to save the town of Easthaven from the powerful demon known as Balhifet.

STATISTICS:

THAC0: +2 bonus, +5 vs. demons
Damage: 1D6 + 3, +5 vs. demons
Damage type: crushing
Weight: 7
Speed Factor: 5
Proficiency Type: Mace
Type: 1-handed
Not Usable By:
Druid
Mage
Thief

Location: Sold by Joluv (bonus merchant) in the Copper Coronet.

Comment: A strong mace, which is excellent early on when fighting Balors. Such as in the Demon Plane.

Item Code: WAMACE

 


Mace +1

Description: he mace is a direct descendant of the basic club, being nothing more than a wooden shaft with an iron head mounted on the end. In this case, the head is pyramidal and seems to glow with an inner blue light, as it sits atop a polished oak shaft.

STATISTICS:

THAC0: +1
Damage: 1D6 + 2
Damage type: crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

Location: Sold in the Adventurers Mart, Wuakeen's Promenade

Comment: An average mace, best just to sell for $$$.

Item Code: BLUN05

 


Mace +2

Description: The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with an iron head mounted on the end. The shaft of this magical mace seems to guide the wielder, becoming an extension of his hand.

STATISTICS:

THAC0: +2 bonus
Damage: 1D6 + 3
Damage type: crushing
Weight: 7
Speed Factor: 5
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

Location: Ribald's Special Stash, Adventurers Mart, Wuakeen's Promenade

Comment: A good mace with good speed.

Item Code: BLUN21

 

 

Mace +3

Description: The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with an iron head mounted on the end. In this case, the head is pyramidal and seems to glow with an inner blue light, as it sits atop a polished oak shaft.

STATISTICS:

THAC0: +3
Damage: 1D6 + 4
Damage type: crushing
Weight: 6
Speed Factor: 4
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

Location: Tankard Tree, Saradush, TOB

Comment: A pretty good mace that is fast and deals pretty good damage.

Item Code: BLUN33

 


Mace of Disruption +1

Description: This heavy mace was created for a very specific purpose: to slay undead. Any such creature hit by it not only feels the sting of weapon, but also has a chance of being simply blasted from existence. There are legends that speak of a priest so holy a single glancing touch could send a vampire to oblivion, but whether the weapon empowered her or she empowered it is a topic for theologians.

STATISTICS:

Combat Abilities: 2-12 +4 damage to Undead, plus they must make a saving throw vs. death (-4 penalty) or be utterly destroyed
THAC0: +1
Damage: 1D6 + 2
Damage type: crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

Location: In a pool of blood, Bodhi's Dungeon, in the Crypt below the Graveyard.

Comment: A very good mace, keep it handy when fighting Kangaxx

Item Code: BLUN12

 


Mace of Disruption +2

Description: This heavy mace was created for a very specific purpose: to slay undead. Any such creature hit by it not only feels the sting of weapon, but also has a chance of being simply blasted from existence. There are legends that speak of a priest so holy a single glancing touch could send a vampire to oblivion, but whether the weapon empowered her or she empowered it is a topic for theologians.
Now that the mace has been coated with illithium, it is even more potent, conferring to its user immunity to the life-draining powers of the more powerful undead.

STATISTICS:

Combat Abilities:
2-12 +4 damage to Undead, plus they must make a saving throw vs. death (-4 penalty) or be utterly destroyed
Immunity to Level Drain
THAC0: +2
Damage: 1D6 + 3
Damage type: crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

Location: Forged by Cromwell. Requires Mace of Disruption +1 and illithium Ore from the Sir Sarles quest (requires being dishonest - giving him the fake illithium).

Comment: Upgraded, the Mace of Disruption become even more powerful against undead.

Item Code: BLUN25

 


Mauler's Arm +2

Description: Jurrg the Mauler was proud chieftain of a northern tribe, but feared he would be the last of his family to lead. His son Kullen was sickly, and clearly couldn't meet the traditional requirements of strength for a chieftain. Jurrg knew that wise leadership took more than brawn, however, so he bargained to enchant this mace such that it would cover Kullen's weakness. Who Jurrg made the deal with is unknown, but the cost was apparently high. Kullen came to rule soon after.

STATISTICS:

Equipped Ability: Increases wielder's strength to 18
THAC0: +2 bonus
Damage: 1D6 + 3
Damage type: crushing
Weight: 7
Speed Factor: 5
Proficiency Type: Mace
Type: 1-handed
Not Usable By:
Druid
Mage
Thief

Location: Sold by Bernard in the Copper Coronet after Hendak is freed.

Comment: A pretty good mace for low strength characters and it deals good damage

Item Code: BLUN19

 


Skullcrusher +3

Description: This mace is permanently bloodstained; a telltale trace of its many years spent bashing heads. The weapon would have been the bane of humanoids throughout its history, but those that wielded it seem to have been purposely left out of historic record.

STATISTICS:

THAC0: +3 bonus
Damage: 1D6 + 4, +2 extra damage to humanoid creatures
Damage type: crushing
Weight: 6
Speed Factor: 4
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

Location: Reward from the Svirfneblin Gnomes for destroying the Balor in the Underdark

Comment: A very good mace, that has high damage bonuses and is quick.

Item Code: BLUN18

 

 

Storm Star +3

Description: This magical weapon is of ancient design, thought to have been devised in Netheril. It crackles with spectacular arcs of lightning when wielded.

STATISTICS:

THAC0: +3 bonus
Damage: 1D6 + 4, +1D6 electrical damage
Damage type: crushing
Weight: 6
Speed Factor: 4
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

Location: Machine of Lum the Mad; pull the medium lever, turn the green dial, push the triangle on the Forth Floor of Watchers Keep.

Comment: A very good mace, with very high damage bonuses.

Item Code: BLUN28

 

 

Storm Star +5

Description: Infused with the other worldly Starfall Ore, the powers of this already formidable weapon are greatly enhanced.

STATISTICS:

Equipped Abilities:
+20% to electrical resistance
Combat Abilities:
5% chance of casting chain lightning on target with each successful attack

THAC0: +5 bonus
Damage: 1D6 + 6, +1D6 electrical damage
Damage type: crushing
Weight: 4
Speed Factor: 2
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

Location: Forged by cespenar. Requires Starfall Ore ( Kiser Jhaeri's Basement, Saradush) and 5000gp

Comment: The best general use mace in the game, with high damage and excellent combat abilities

Item Code: BLUN29

 

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