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Blackmist +4

Blackmist +4.jpg (1116 bytes)

Description: This was the weapon of Dominique Harl, a sightless paladin who frequently travelled Faerun. When attacked, Dominique would unleash the black mist that is this halberd's namesake, potentially blinding all within ten feet. This often gave him the advantage, for he lived in darkness all his life, seeing only with the inner light of faith. Dominique eventually fell, his body found in a dark forest, slain by a creature of the night even more at home in the shadows than he.

STATISTICS:

Special Abilities:
Blindness:
Three times a day save vs. spells
Area: 10 foot radius

THAC0: +4 bonus
Damage: 1D10 + 4
Damage type: piercing
Weight: 10
Speed Factor: 5
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: Underdark, Ust Natha, reward from demon for giving him the real silver dragon eggs.

Comment: A very powerful halberd with its save vs spell ability especially good.

Item Code: HALB06

 


Dragon's Bane +3
Dragon's Bane +3.jpg (1386 bytes)

Description: This was the weapon of Thorvin Dukal, one of seven self-proclaimed Dragonslayers who spent years railing against what they called "an insidious dragon infestation that threatened Faerun." Thorvin had this weapon enchanted at great expense and used it on many occasions, though of dragons only a single white has fallen to it. The Dragonslayers met their match in a cantankerous ancient red who slew the entire group in an epic battle. This weapon did not end up in the beast's hoard however, as the creature returned to its lair to recuperate and when it emerged the field of combat was well scavenged.

STATISTICS:

THAC0: +3 bonus
Damage: 1D10 +3, +6 vs. dragons
Damage type: piercing
Weight: 12
Speed Factor: 9
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: In the Lair of the Unseeing Eye, Sewers below the temple district, Unseeing Eye lair.

Comment: A very good halberd best used against dragon for obvious reasons.

Item Code: HALB04

 

 

Dragon's Breath +4
Dragon's Breath +4.jpg (1464 bytes)

Description: Trying to profit from the strength of greater beings, many years ago the mage Ullion founded a dragon-worshipping cult under the moniker "Son of Drago." Attracting followers with promises of conquest, he sought to secure his authority by enchanting this symbolic weapon for his bodyguard, Jaramor Bold. When the Dragon's Breath strikes an opponent it releases the harsh flames of a red dragon, the poisonous vapor of the green dragon, the blue dragon's lightning bolt, a spray of a black dragon's acid, and the white dragon's penetrating cold. Unfortunately, Ullion was the first to feel its effects, slain by the ambitious Jaramor who sought to rule. There was no real power to be had without the mage, so the entire organization soon collapsed on itself.

STATISTICS:

Combat Abilities:
+ 1 point of cold damage
+ 1 point of fire damage
+ 1 point of electrical damage
+ 1 point of acid damage
+ 1 point of poison damage
THAC0: +4 bonus
Damage: 1D10
Damage type: piercing
Weight: 12
Speed Factor: 5
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: Underdark, loot from party after receiving the quest to save Phaere.

Comment: Another powerful halberd with +5 combat damage.

Item Code: HALB05

 

 

Drow Halberd +3

Drow Halberd +3.jpg (1584 bytes)

Description: By far the oldest and most often used pole-arm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length. The axe blade is balanced at the rear with a fluke, and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a hook used to dismount cavalry. A halberd can be best described as a cross between a spear and an axe.
This item, like most drow equipment, is created using Adamantine, an alloy of adamantite that quickly turns to dust if removed from the Underdark.

STATISTICS:

THAC0: +3 bonus
Damage: 1D10 +3
Damage type: piercing
Weight: 15
Speed Factor: 6
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location:  On many drow in the Underdark

Comment: A decent halberd but only usable in the underdark (drow equipment disintegrates when hit by sunlight)

Item Code: DWHALB01

 



Halberd +1
Halberd +1.jpg (1364 bytes)

Description: Like others of its type, this halberd consists of a cleaver-like axe blade mounted on a staff approximately six feet in length. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. Its keen blade, for instance, will shear through your opponent's flesh to find the bone while its barbed tip will seek out gaps in their armour.

STATISTICS:

THAC0: +1 bonus
Damage: 1D10 + 1
Special: +1 fire damage
Damage type: piercing
Weight: 14
Speed Factor: 8
Proficiency Type: Halberd
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage
Thief

Location: Several locations. Merchants in the  Bridge District, Brynnlaw

Comment: An average halberd, there are ALOT better out there.

Item Code: PLYFLIND

 

 

Halberd +2: 'Suryris' Blade'
Halberd_2.jpg (1419 bytes)

Description: Suryris, a white minotaur who travelled the Orsraun mountains in Turmish, lived for nothing but the thrill of combat, and encouraged warriors to challenge him for his magical weapon: a powerful halberd. Despite his aggressive nature, he was an honourable combatant and never slew opponents he could overpower. Suryris met his superior only once, in a battle that lasted hours and had the minotaur often fearing defeat. The contest ended when his opponent's sword broke, but Suryis knew he likely would have been bested had it continued. He presented his weapon to the astonished man, who thereafter told of this noble creature to anyone who would listen.

STATISTICS:

Damage: 1D10 + 2
THAC0: +2 bonus
Damage type: piercing
Weight: 12
Speed Factor: 7
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: Sold by Ribald in the Adventurers Mart, Wuakeen's Promenade

Comment: An ok halberd but is it worth the money? I think not.

Item Code: HALB03

 

 

Halberd +2, Duskblade

Halberd +2, Duskblade.jpg (1368 bytes)

Description: Though once a simple halberd, this weapon spent many hundreds of years in a tomb next to the soul phylactery of a powerful lich. The creature was eventually erased from existence, purportedly by another of its kind, but such close proximity to that concentrated evil has imbued this blade with the very essence of night and the chill of darkness, energy that becomes deadly in combat. It is a foul weapon, and a warrior should use it with caution.

STATISTICS:

THAC0: +2 bonus
Damage: 1D10 +2, +2 points of cold damage
Damage type: piercing
Weight: 12
Speed Factor: 7
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: Found on Shadow Patrick in Umar Woods, in the encounter with the Shade Lord.

Comment: A decent halberd that does +2 cold damage.

Item Code: HALB08

 

 


Halberd +3
Halberd +3.jpg (1383 bytes)

Description: Consisting of a cleaver-like axe blade mounted on a staff averaging six feet in length, the halberd is the oldest and most often used pole-arm. It is best described as a cross between a spear and an axe. Magic has been used to forge this particular weapon, gifting it with enhanced abilities to slaughter foes.

STATISTICS:

THAC0: +3 bonus
Damage: 1D10 +3
Damage type: piercing
Weight: 11
Speed Factor: 6
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: TOB: Sold at the Tankard Tree in Saradush

Comment: A good halberd but it cant compete with its +4 and spell enhanced cousins.

Item Code: HALB12

 

 

Halberd +4 Wave
Halberd +4 Wave.jpg (1503 bytes)

Description: Forged in antiquity by a cult devoted to the goddess Umberlee, this weapon of vengeance was designed to aid the cult's champion in retrieving a holy artifact from the fire giants of the Storm Horn Mountains. That was a lot of hope to place in one champion, and unfortunately the Wave had been lost ever since.

STATISTICS:

Combat Abilities:
15% chance of draining victim of water (+15 damage)
Slays Fire Elementals, Efreet, Salamaders (no save)
THAC0: +4 bonus
Damage: 1D10+4
Damage type: piercing
Weight: 12
Speed Factor: 5
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Monk
Druid
Cleric
Mage
Thief

Location: Forged by cromwell; Wave Shaft - PlanarPrison on the warden, Wave Blade - Sahuagin City (requires stealing Pirate Kings boat) on the Prince of the Rebels.

Comment: Very handy when fighting salamaders etc. Can do an extra 15 damage but at only a chance of 15%

Item Code: HALB09

 

 

Harmonium Halberd
Harmonium Halberd.jpg (1386 bytes)

Description: This weapon is a powerful weapon usually given out to the most important of Harmonium captains. The Harmonium is an faction based out of the planar city known as 'Sigil'.

STATISTICS:

Equipped Abilities:
+1 strength
-1 Intelligence
-1 Wisdom
THAC0: +3 bonus
Damage: 1D10 +3
Damage type: piercing
Weight: 12
Speed Factor: 9
Proficiency Type: Halberd
Type: 2-handed
Requires: 11 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: Deidre (Bonus Merchant), Adventurers Mart, Wuakeen's Promenade

Comment: Hmm, +1 Strength but -1 to intelligence and Wisdom, Good for fighters only.

Item Code: WA2HALB

 

 

Ravager +4

Ravager +4.jpg (1259 bytes)

Description: Taking the blood-soaked shaft of this weapon in hand brings a sudden chill along your spine. The origins of this gruesome halberd are unknown, though the very sight of it has been know to strike terror into the heart of an opponent.

STATISTICS:

Cast Cloak of Fear twice/day

THAC0: +4 bonus
Damage: 1D10+4
Damage type: piercing
Weight: 12
Speed Factor: 5
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Monk
Druid
Cleric
Mage
Thief

Location: TOB: On Imix. Second Floor of Shaga_Yura's Lair.

Comment: A very decent halberd

Item Code: HALB10

 


Ravager +6

Ravager +6.jpg (1257 bytes)

Description:

Combined with the Serpent Shaft, this dark halberd has the ability to slay an opponent with a single blow - unless they can survive the sudden loss of their head.

STATISTICS:

Cast Cloak of Fear three times/day

Combat Abilities:
3-18 bonus damage each hit unless target saves vs. poison
10% chance each hit of decapitating opponent (no save)

THAC0: +6 bonus
Damage: 1D10+6
Damage type: piercing
Weight: 10
Speed Factor: 3
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Monk
Druid
Cleric
Mage
Thief

Location: TOB,  forged by cespenar. Requires Serpent Shaft ( Azamantes the Lich on the Fifth Floor of Watchers Keep) and 5,000gp

Comment:  Another very powerful halberd, with  3-18 poison damage and 10% chance of cutting your opponents head off!

Item Code: HALB11

 

 

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