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Club of Detonation +3

Club of Detonation +3.jpg (1291 bytes)

Description:

This crude wooden club burns with the raging spirit of the demon forever trapped within by the powerful enchantments placed on the weapon. Occasionally, however, the demon's wrath escapes in a fiery blast.

STATISTICS:

Combat Abilities:
20% chance target will take an additional 10 points of fire damage with each successful attack
7% chance a fireball will automatically detonate with each successful attack

THAC0: +3 bonus
Damage: 1D6 + 3, +3 fire damage
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage

Location: TOB, Ferrumach Rilmani, Fifth Floor of Watchers Keep.

Comment: A very good club.

Item Code: BLUN26

 


Club of Detonation +5

Club of Detonation +5.jpg (1291 bytes)

Description:

The enchantments from the Ring of Fire resistance makes the demon spirit trapped within this weapon easier to control - though the wrath of the creature may occasionally still be released without warning.

STATISTICS:

Combat Abilities:
30% chance target will take an additional 15 points of fire damage with each successful attack
5% chance a fireball will automatically detonate with each successful attack

THAC0: +5 bonus
Damage: 1D6 + 5, +5 fire damage
Damage type: crushing
Weight: 1
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage

Location: Forged by cespenar. Requires a Ring of Fire Resistance; Transmuter, Entrance Area to Firkraag's Dungeon, Windspear Hills and 5,000gp

Comment: An extremely good club

Item Code: BLUN27

 


Bone Club +2, +3 vs. Undead

Bone Club +2, +3 vs. Undead.jpg (1465 bytes)

Description:

This vicious club was created hundreds of years ago, reportedly by a shaman on a quest for revenge. His family had fallen to undead, and so personal was his rage that he amputated his own leg, using the femur for the body of the weapon. Magical runes empower it, though it is likely the sheer force of his hatred would have served on its own.


STATISTICS:

THAC0: +2, +3 vs. Undead
Damage: 1D6 + 2, +3 vs. Undead
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage

Location: Put a trolls head on the Troll alter in the Troll room, Asylum Maze

Comment: A very good club for fighting undead, such as lichs.

Item Code: BLUN23

 


Club +2, Gnasher

Club +2 Gnasher.jpg (1407 bytes)

Description:

Makal of the Pine, a devious druid, carved this club and bonded it with the spirit of his wolverine companion. Like that tenacious creature, Gnasher is a dangerous weapon in the hands of a skilled user. When the club strikes, sharp splinters dig into the victim's flesh, causing extreme pain and even extra damage that continues for some time after the blow. Makal used the club successfully on several occasions, earning the anger of orc loggers threatening his forests.


STATISTICS:

THAC0: +2 bonus
Damage: 1D6 + 2, slivers add 2 points extra damage each round for four rounds
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage

Location: Dalok, Druid Grove.

Comment: A good club.

Item Code: BLUN24

 


Club +3

Club +3.jpg (1136 bytes)

Description:

Most clubs are stout, hardwood sticks, narrow at the grip and wider at the end. This simple weapon has been used since mankind first began using tools. Anyone can find a good stout piece of wood and swing it; hence the club's widespread use. This particular club has been magically enhanced.

STATISTICS:

THAC0: +3 bonus
Damage: 1D6 +3
Damage type: crushing
Weight: 1
Speed Factor: 1
Proficiency Type:Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage

Location: TOB, Tankard Tree, Saradush

Comment: A good club

Item Code: BLUN31

 


Club +3, Blackblood

Club +3 Blackblood.jpg (1335 bytes)

Description:

This oak club is coated with darkened dried globs of a tar-like substance. During battle this substance glows black with an inner light, and becomes thick and fluid. When the club strikes an opponent it delivers additional acid damage from the liquid splashing over the victim.

STATISTICS:

THAC0: +3 bonus
Damage: 1D6 + 3, +3 acid damage
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage

Location: Merchant, Trademeet.

Comment: A very good club that I usally give to Jaheira.

Item Code: BLUN22

 


Root of the Problem, Club +1, +3 vs. unnatural creatures

The Root of the Problem.jpg (1382 bytes)

Description:
This enchanted club is said to have existed since the time of the fall of Netheril and the birth of the great Anauroch Desert. While the toll on civilization was great, the true victims were nature's creatures, condemned to stand and watch as their homes decayed and died. As habitats receded, those that remained were invaded by displaced hordes of creatures, the more impatient of which marched on unspoiled land taking whatever they wished. This particular weapon is said to have come from a dryad's tree, a final gift to nature's cause from a woodland spirit that could not hold back the invaders of her land. Hers was a bittersweet pain, as her wood might not have suffered so if it had not been so strong and lush. Less respecting scholars have since bestowed the item's ironic name, though the humor is not appreciated among nature's more devout followers.

STATISTICS:

THAC0: +1, +3 vs. unnatural creatures
Damage: 1D6 +1, +3 vs. unnatural creatures, +1 acid damage
Damage type: crushing and acid
Weight: 3
Speed Factor: 3
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage

Location: Reward for becoming Grand Druid of the Druid Grove (requires being a Druid)

Comment: A good club

Item Code: BLUN10

 

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