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The Holy Avenger: Carsomyr +5

Carsomyr +5.jpg (1691 bytes)

Description:
Carsomyr is a weapon of legend, perhaps one of the most powerful blades ever forged on Faerun, though its origin and history is thought purposefully forgotten, such that the sword itself never overshadow the importance of the struggles that must be fought today. It is infused with the very essence of virtue, and requires as much from any paladin that would hope to wield it. The evils of the Realms must truly stand aside when this weapon is brought to bear, their magic dispelled with a word, steadfastly resisted with ease. Carsomyr also harbors a special distaste for the forces of evil and chaos, and such creatures must fear additional damage from its touch in battle.

STATISTICS

Equipped Abilities:
50% Magic Resistance
Dispel magic 3 times per day
Combat Abilities:
+5 damage to chaotic evil opponents in addition to other bonuses.
Dispels magic whenever the sword strikes an opponent
THAC0: +5 bonus
Damage: 1D12 +5
Damage type: slashing
Weight: 7
Speed Factor: 5
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Usable By:
Paladins

Location: On Firkraag in Firkraag's Dungeon.

Comment: A very powerful sword, the best weapon for paladins.

Item Code: 2W2H10

 


The Holy Avenger: Carsomyr +6

Carsomyr +6.jpg (1691 bytes)

Description:

Even a Holy Relic as powerful as Carsomyr is made even greater when combined with the Eye of Tyr.

STATISTICS

Equipped Abilities:
50% Magic Resistance
Dispel magic 3 times per day
Combat Abilities:
+6 damage to chaotic evil opponents in addition to other bonuses.
Dispels magic whenever the sword strikes an opponent
THAC0: +6 bonus
Damage: 1D12 +6
Damage type: slashing
Weight: 6
Speed Factor: 4
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Usable By:
Paladins

Location: Forged by cespenar. Needs the Eye of Tyr which is on Odamaron a lich in Sendai's Enclave and 5,000gp

Comment: A very powerful sword just got better, though not by much.

Item Code: 2W2H19

 


Cursed Berserking Sword +3

Cursed Berserking Sword +3.jpg (1268 bytes)

Description:

This is a cursed sword which performs perfectly under every test, save the heat of battle. Upon entering combat, the wielder will immediately go berserk, killing everything within reach until either calming down or falling unconscious. A very powerful sword, but one must decide whether or not it is worth the risk. Even after the battle-fury has ended, this sword can only be removed via an exorcism using a remove curse spell.

STATISTICS:

THACO: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Special:
Causes the wielder to go berserk
Can only be removed with a 'remove curse' spell
Weight: 15
Speed Factor: 10
Proficiency Type: Two Handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: Found on Smaeluv, 2nd Floor, Den of the Seven Vales, Wuakeen's Promenade.

Comment: A decent sword, held back by wielder going berserk

Item Code: SW2H99

 


Flame Of The North

Flame Of The North.jpg (1387 bytes)

Description:

The title does not refer to the blade itself, but rather to the woman who originally wielded it in the icy hinterlands of Faerun. Her name was Carerra, and she was a veritable firestorm that swept across arctic trolls and the northern orcish tribes. She was a hated enemy of many a shaman whose magic often floundered against her fury. After a lifetime of raucous battle, it was old age that eventually claimed her. The sword was passed to her granddaughter, an adventurer, who presumably brought it to Amn.

STATISTICS:

Equipped Abilities: 10% magic resistance
THAC0: +2 bonus
Damage: 1D10 +2, +4 extra damage to chaotic evil opponents
Damage type: slashing
Weight: 10
Speed Factor: 8
Proficiency Type: Two-handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: Mind Flayer, Room behind the Mind Flayer painting, Asylum Maze.

Comment: A very good sword that has  +10% magic resistance.

Item Code: SW2H12

 


Gram the Sword of Grief +5

Gram the Sword of Grief +5.jpg (1369 bytes)

Description:

This is one of the many weapons of the great hero Siegfried. The blade is particularly sharp and well balanced, and in a certain light one can see the faint image of a serpent within the hilt.

STATISTICS

Combat Abilities: 10% Chance of 2d12 poison damage

THAC0: +5 bonus
Damage: 1D10 +5
Damage type: slashing
Weight: 9
Speed Factor: 5
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: Found on Abazigal in Abazigal's Lair.

Comment: A very good sword that can do extra poison damage

Item Code: 2W2H17

 


Gram the Sword of Grief +5  *Upgraded*

Gram the Sword of Grief +5 2.jpg (1369 bytes)

Description:

Siegfried's fearsome blade is even more powerful with the Heart of the Damned set into its pommel.

STATISTICS

Special Abilities:
5% Magic Resistance when equipped

Combat Abilities:
10% Chance of 2d12 poison damage
Each hit target must save vs. death (with a -5 penalty) or lose 1 level

THAC0: +5 bonus
Damage: 1D10 +5
Damage type: slashing
Weight: 9
Speed Factor: 5
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: Forged by cespenar. Requires the Heart of the Damned; Odamaron a lich, Sendai's Enclave and 5,000gp

Comment: A very good sword that can now level drain

Item Code: SW2H18

 


Hallowed Redeemer

Hallowed Redeemer.jpg (1527 bytes)

Description:

Keldorn distinguished himself early in his career as a paladin, and received this blade as a boon from Torm. It is exceptionally accurate, but also protects him in battle with a special Fireshield, and any that strike him while he wields it suffer Torm's wrath in the form of magical damage. None but Keldorn may use this sword.

STATISTICS:

Equipped Abilities: 5 points of magic damage to any who deal out any damage to the wielder.

THACO: +2 bonus
Damage: 1D10 + 2
Damage type: slashing
Weight: 8
Speed Factor: 8
Proficiency Type: Two Handed Sword
Type: 2-handed
Usable By:
Keldorn

Location: On Keldorn, Sewers below the Temple District.

Comment: A good sword that does fire damage to attacker.

Item Code: NPSW03

 


Harbinger +3

Harbinger +3.jpg (1415 bytes)

Description:

When the hero Trueblood destroyed the Harbinger, a demon gorging itself on the blood of peasant folk near Luskan, he bound its essence in the only vessel capable of holding it, his fabled sword, Deliverance. Though the evil creature was dominated by the will of the semi-sentient blade, it was not truly defeated, and it transformed the weapon from within. Now it acts much like any other enchanted weapon, but when it strikes, there is a small chance that a fireball erupts, a sign that the demon within still rages at its imprisonment. There is also a chance that any ogre it hits will be turned to stone. Whether this is an ability of the demon or a vestigial power of the original blade is not known.

STATISTICS

Combat Abilities: Fireball
There is a 5% chance per hit that a 10d6 fireball explodes, centered on the target
Flesh to Stone
All ogres when hit must save vs. spells or be turned to stone
THAC0: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Weight: 10
Speed Factor: 7
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: Drow Merchant, Ust'Natha, Underdark.

Comment: A good sword, though fireball can be a blessing or a curse.

Item Code: SW2H07

 


Joril's Dagger +3

Joril's Dagger +3.jpg (1415 bytes)

Description:

Joril was a powerful Frost giant that lived with his clan in the Spine of the World. His magic dagger was lost when he was killed by a band of adventurers. Eventually the dagger wound up in the town of Kuldahar where it was reforged so that it could be used as a Two handed sword.

STATISTICS

Combat Abilities:
25% chance of each hit confusing an opponent for three rounds (save vs. spells to negate effect)
THAC0: +3 bonus
Damage: 1D10 +3, +1 cold damage
Damage type: slashing
Weight: 10
Speed Factor: 7
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: Joluv (bonus merchant), Copper Coronet, Slums District.

Comment: A very good sword that can confuse opponents and turn the tide of battle

Item Code: WAS2H

 


Lilarcor

Lilarcor.jpg (1435 bytes)

Description:

Lawrence Lilarcor was well known, not for being brave, but as an idiot. As the tale goes, the boastful Lilarcor left his village at the urging of his friends so that the "great hero" could do battle with a devious Treant. He walked for days in the dead of winter until, feverish, he found his target and began an epic wrestling match. Unfortunately (or perhaps luckily), the "Treant" was nothing more than a craggy old normal oak. His friends had been jesting, not actually expecting that Lilarcor would go fight the fictitiously dangerous tree. That might have been the end of it, but Lilarcor, not really knowing what a Treant was in the first, didn't realize the truth. He eventually uprooted the oak and, marching proudly home, he declared himself a hero. Thus was born a laughing stock of epic proportions, and over time the name of Lilarcor became the sacrificial fool in many tales of "less than brilliance".
It is not known whether this enchanted weapon is Lilarcor himself, perhaps imprisoned by an evil mage or some other odd coincidence of fate, but it certainly acts in a manner consistent with his level of competence. If it is he, he has never bemoaned his captivity. He might not realize, or care, that he is no longer a human.
As a weapon, Lilarcor has its uses, but many a warrior has eventually given it away. Banter such as "Ouch, that musta hurt", "Oh yeah! Got 'im good", and "Beware my bite for it might...might...might really hurt or something" is a constant barrage on a warrior's psyche.

STATISTICS:

Damage: 1D10 +3
THAC0: +3 bonus
Damage type: slashing
Equipped Abilities:
Immunity to Charm
Immunity to Confusion
Weight: 10
Speed Factor: 8
Proficiency Type: Two Handed Sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: Pipe Room (solve the  riddles), Sewers below the Copper Coronet.

Comment: A very good sword with immunity to charm and confusion.

Item Code: SW2H14

 


Psion's Blade +5

Psion's Blade +5.jpg (1574 bytes)

Description:

Some believe this massive blade to be of Drow origin, though others dispute this claim. However, all agree this great sword was fashioned with a single purpose... to rid the world of the Illithid. Those who wield the Psion's Blade are immune to the Mind Flayer's psionic attacks. The bewildering gaze of Umber Hulks, often found serving the Illithid, are similarly rendered harmless.

STATISTICS:

Grants immunity to confusion and all Psionic attacks when wielded.

Damage: 1D10 +5
THAC0: +5 bonus
Damage type: slashing
Weight: 9
Speed Factor: 5
Proficiency Type: Two Handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: TOB, Container surrounded by lava, Yaga-Shura's Lair.

Comment: A very good sword, finally a weapon that allows you to stick it to Mind Flayers!!!! A real shame it wasnt in SOA.

Item Code: SW2H21

 


Silver Sword

Silver Sword.jpg (1457 bytes)

Description:

This Vorpal Silver Sword radiates a dark aura when you examine it, and the blade is so finely sharpened it could likely sever a head in a single blow.

STATISTICS:

Combat Abilities:
25% chance each hit that target must make a saving throw vs death (-2 penalty) or die.

THAC0: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Weight: 15
Speed Factor: 10
Proficiency Type: Two Handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: Forged by Cromwell. Blade; gift from Saemon Havarian (help him steal the pirate kings boat) Hilt; Random Encounter with Kruin a Githyanki looking for the Blade.

Comment: A good sword that can kill opponents in one hit.

Item Code: SW2H15

 


Soul Reaver +4

Soul Reaver +4.jpg (1398 bytes)

Description:

A social faux pas placed upstart Andor Licon in a duel with Baron Eeirk, heir to a warrior king. Though they seemed of even skill, Andor grew oddly weaker with each hit of the Baron's family blade. Panicking, he bade his bodyguards kill Eeirk. Despite his claims of morality, some noted that the young noble had positioned his men before the duel was even underway, and though he professed disdain for its dark magic, Andor made a tidy fortune off the sale of the evil blade.

STATISTICS

Combat Abilities: Each hit makes the target receive a cumulative 2 point penalty to their THAC0
Duration: 20 rounds
THAC0: +4 bonus
Damage: 1D10 +4
Damage type: slashing
Weight: 10
Speed Factor: 6
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Good characters

Location: Demon Knight, Demogorgon Alter room, Kuo-Toa Tunnels, Underdark.

Comment: A very good sword that lowers opponents THAC0

Item Code: SW2H08

 


Sword of Chaos +2

Sword of Chaos +2.jpg (1361 bytes)

Description:

The blade of Sarevok, brother of <CHARNAME>, used in the battle they fought in faraway Baldur's Gate. <CHARNAME> prevailed, destroying Sarevok's plans and rescuing the Sword Coast from the brink of war. The sword itself defies identification, likely forged specifically for Sarevok to best focus the infernal energy he hoped to control. Much of its power died with him.

STATISTICS:

Abilities: each hit drains one hit point from the target and transfers it to the wielder. This will not heal beyond the wielder's maximum.

Damage: 1D10 +2
THAC0: +2 bonus
Damage type: slashing
Weight: 10
Speed Factor: 8
Proficiency Type: Two Handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Monk

Location: Djinn (reward for finding the identical flask), Air Plane, Irenicus' Dungeon.

Comment: A good sword, that heals the wielder.

Item Code: SW2H16

 


Two Handed Sword +1

Two Handed Sword +1.jpg (1291 bytes)

Description:

The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. This one is particularly good at its job as it has been enchanted with a few magical properties.

STATISTICS:

THACO: +1 bonus
Damage: 1D10 +1
Damage type: slashing
Weight: 12
Speed Factor: 9
Proficiency Type: Two Handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: Sold at the Adventurers Mart, Wuakeen's Promenade.

Comment: An average sword.

Item Code: SW2H02

 


Two Handed Sword +2

Two Handed Sword +2.jpg (1361 bytes)

Description:

A derivative of the long sword, the two-handed sword is significantly longer, both in blade and hilt. Its primary function is cleaving mounted knights and breaking up pike formations. This magical version is even more capable of such functions, serving as a fearful reminder of what comes of the union between weapons and sorcery.

STATISTICS:

Damage: 1D10 +2
THAC0: +2 bonus
Damage type: slashing
Weight: 10
Speed Factor: 8
Proficiency Type: Two Handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: On  Tazok, Firkraag's Dungeon, Windspear Hills

Comment: A decent 2 handed sword.

Item Code: SW2H11

 


Two Handed Sword +3

Two Handed Sword +3.jpg (1288 bytes)

Description:

A derivative of the long sword, the two-handed sword is significantly longer, both in blade and hilt. Its primary function is cleaving mounted knights and breaking up pike formations. This magical version is even more capable of such functions, serving as a fearful reminder of what comes of the union between weapons and sorcery.

STATISTICS:

Damage: 1D10 +3
THAC0: +3 bonus
Damage type: slashing
Weight: 9
Speed Factor: 7
Proficiency Type: Two Handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: TOB, Tankard Tree, Saradush.

Comment: A pretty good sword.

Item Code: SW2H20

 


Unholy Reaver

Unholy Reaver.jpg (1295 bytes)

Description:

This dark, two-handed sword radiates evil from a distance and is only usable by anti-paladins.

STATISTICS:

THAC0: +5 bonus
Damage: 1D10 +5
Damage type: slashing
Weight: 15
Speed Factor: 5
Proficiency Type: Two Handed sword
Type: 2-handed
Usable By:
Anti-paladin

Location: Githyanki Anti Paladin, Random encounter after leaving the Underdark (He is in the party that comes after the Silver Sword's Blade)

Comment: A very good sword that is made for paladin bashing. A fight between an Anti paladin with this and a paladin with the Holy Avenger would be interesting.

Item Code: REAVER

 


Warblade +4

Warblade +4.jpg (1445 bytes)

Description:

This large sword is an enchanted version of the barbaric swords of the Northern tribes. Forged during battle and dipped in the blood of the brave fallen, the enchantment granted to the blade by the barbarian gods is incredible.

STATISTICS

THAC0: +4 bonus
Damage: 1D12 +4
Damage type: slashing
Weight: 11
Speed Factor: 6
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

Location: Ribald Secret Stash (accessible after coming out of the Underdark), Adventurers Mart, Wuakeens Promenade

Comment: A very good sword.

Item Code: SW2H09

 

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