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Gaming Section / Articles / Infinity Engine Modding History FAQ

INFINITY ENGINE MODDING HISTORY FAQ

by Baronius, grammar and stylistic corrections by Rastor

 

Question: What is Infinity Engine?
Answer: The Infinity Engine is a game engine used by Baldur's Gate, Baldur's Gate II, Icewind Dale I & II and Planescape Torment. Objects of these games interact with each other in pre-made backgrounds and the player follows the game from an isometric view. The interactions between the game objects are controlled via scripts using the LUA scripting language.

Question: When was the first Infinity Engine game released and what was it about?
Answer: Baldur's Gate was the first game to be based on the Infinity Engine and it was released in 1998. Baldur's Gate was to become a popular CRPG. It has a fascinating story and offers dozens of hours of action-filled fun. The Baldur's Gate's rule system and the Baldur's Gate world are based on AD&D.

Question: Did Baldur's Gate have further episodes?
Answer: Baldur's Gate II: Shadows of Amn was released in 2000 and it was also a bestseller. Many Baldur's Gate fans do not consider this game to be as good as the first installment in the series. Baldur's Gate II is preferred by those above all who do not mind "if the game finds them" and are led by the story from scene to scene. Lovers of the original saga find this rather annoying when playing the game more times, they prefer the freedom and mystery of random travels and encounters on the lands of the Sword Coast, in Baldur's Gate 1.
(Note: Beside the Baldur's Gate series, there are other Infinity Engine games as well – Planescape: Torment, Icewind Dale, and Icewind Dale 2.)

Question: What is 'IE modding'?
Answer: In computer lingo the word modding means modifying. Many fans modify Infinity Engine games by creating new content (quests, dialogs, creatures, items, magical spells, areas, romances, ...) that can be installed by players to enhance their gaming experience.

Question: Who was the first person who published software to modify an Infinity Engine game?
Answer: Ken Baker, a tester of Microsoft, made a program called BG Character Control in 1998. Players could change the abilities of their game characters with this program.
(Note: Making modifications is much faster if you use an editor program. Most game files are in binary format which can be edited much easier with the help of an editor program.)

Question: Does the word 'mod' mean 'modification?
Answer: Yes. However, Ken Baker (also known as the Modder of Modders or as the Father of IE Modding) preferred the term "modules". "Modification" seems to be more wide-spread, but there are arguments made by those who prefer the term 'module'. I recommend that you use "mod" to avoid any potential confusion.

Question: The aforementioned editor can be used to only change your own game but you said that mods can be distributed. How is this possible?
Answer: More programs were created including applications that are used to make packages from your modified game data so that you can send them to your friends who can install and try them out on their own games.

Question: You said that there are more editors. Did Ken make all of them or did others join him?
Answer: Ken made several editors and tools but eventually more programmers visited his site and helped him in his efforts. Corak was the first. A site called TeamBG was founded. Meanwhile, another group of programmers (Jemerov, Zahradnik, Aaron O'Neil and others) also started to work on the description of Infinity Engine file formats. Their project was called IEFFHP (Infinity Engine File Format Hacking Project).
So the first known editor programs were made by Ken, Corak and the IEFFHP creators. While IEFFHP creators were focusing on format description, TeamBG members were making programs.

Question: ...I heard about TeamBG, and that there were many guys there with nicknames ending in 'TeamBG'. It is interesting that they used it all the time...
Answer: They had a reason to use that suffix. When Character Control and their other tools became widespread, many players used them to make their game characters very powerful; then they joined Multiplayer games on the Internet and spoiled the fun by killing the characters of other players who had no chance against their terminator characters. In time, players started to identify the unfair players with TeamBG members, often confusing them with the programmers. They began blaming the TeamBG programmers for spoiling their fun. Supposedly it was at this time that the members of TeamBG decided to attach the 'TeamBG' text to their nicknames, which proved their identity in multi-player games.

Question: Have a lot of mods been created? Are they good?
Answer: Yes, lots of mods are available and many more are under development. There are some very good mods but you can also find a few that are not so good. Because mods modify your game, there is always some risk when installing unknown mods that your game will crash, freeze, or get damaged in some way. In any of these scenarios you might have to re-install the game. To attempt to prevent such problems, you can always search for information on the mod (Google) or ask experienced players on gaming or modding forums before installing the modification.

Question: Is Infinity modding flourishing nowadays?
Answer: Yes, IE modding is still a popular pastime; a relatively big community of people continues the traditions of Infinity Engine game modification, in the shadow of 3D wonders and new game engines.

 
   
  Baldur's Gate, Tales of the Sword Coast, Baldur's Gate II: Shadows of Amn and Throne of Bhaal are © Bioware Corp. Icewind Dale I and II, Heart of Winter and Planescape: Torment are © Interplay Productions. Dungeons & Dragons material is © Wizards of the Coast. All original content is © Black Wyrm Group. Copying or reproducing of any part of this site without the express permission of the Black Wyrm Group is strictly prohibited.