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Modding Section / Tutorials and Articles / BG1 creature sound slots

BG1 CREATURE SOUND SLOTS

by Baronius

 
Index
BG1 TotSC SOUNDOFF.IDS
Known slots
0
INITIAL_MEETING INITIAL_MEETING
1
MORALE MORALE
2
HAPPY HAPPY
3
UNHAPPY_ANNOYED UNHAPPY_ANNOYED
4
UNHAPPY_SERIOUS UNHAPPY_SERIOUS
5
UNHAPPY_BREAKING_POINT UNHAPPY_BREAKING_POINT
6
LEADER LEADER
7
TIRED TIRED
8
BORED BORED
9
BATTLE_CRY BATTLE_CRY_1
10
Not in IDS BATTLE_CRY_2
11
Not in IDS Unknown
12
Not in IDS Unknown
13
Not in IDS Unknown
14
ATTACK ATTACK_1
15
Not in IDS ATTACK_2
16
Not in IDS Unknown
17
Not in IDS Unknown
18
DAMAGE DAMAGE
19
DYING DYING
20

HURT

HURT

21
AREA_FOREST AREA_FOREST
22
AREA_CITY AREA_CITY
23
AREA_DUNGEON AREA_DUNGEON
24
AREA_DAY AREA_DAY
25
AREA_NIGHT AREA_NIGHT
26
SELECT_COMMON SELECT_COMMON_1
27
Not in IDS SELECT_COMMON_2
28
Not in IDS SELECT_COMMON_3
29
Not in IDS Unknown
30
Not in IDS Unknown
31
Not in IDS Unknown
32
SELECT_ACTION SELECT_ACTION_1
33
Not in IDS SELECT_ACTION_2
34
Not in IDS SELECT_ACTION_3
35
SELECT_RARE SELECT_RARE_1
36
Not in IDS SELECT_RARE_2
37
Not in IDS

SELECT_RARE_3

38
Not in IDS SELECT_RARE_4
39
INTERACTION INTERACTION_1
40
Not in IDS INTERACTION_2
41
Not in IDS INTERACTION_3
42
Not in IDS INTERACTION_DIALOG (or INTERACTION_4)
43
Not in IDS INTERACTION_5
44
INSULT INSULT_1
45
Not in IDS INSULT_2
46
Not in IDS Unknown
47
COMPLIMENT COMPLIMENT
48
Not in IDS Unknown
49
Not in IDS Unknown
50
SPECIAL SPECIAL
51
Not in IDS Unknown
52
Not in IDS Unknown
53
Not in IDS Unknown
54
REACT_TO_DIE_SPECIFIC REACT_TO_DIE_SPECIFIC
55
RESPONSE_TO_COMPLIMENT RESPONSE_TO_COMPLIMENT
55
MISCELLANEOUS MISCELLANEOUS
56
Not in IDS Unknown
57
Not in IDS Unknown
58
RESPONSE_TO_INSULT RESPONSE_TO_INSULT
59
DIALOG_HOSTILE DIALOG_HOSTILE
60
DIALOG_DEFAULT DIALOG_DEFAULT
61
Not in IDS Unknown
62
Not in IDS POST_TEXT
63
Not in IDS Unknown
64
Not in IDS Unknown
65
Not in IDS Unknown
66
Not in IDS Unknown
67
Not in IDS Unknown
68
Not in IDS Unknown
69
Not in IDS IDLE_1
70
Not in IDS IDLE_2
71
Not in IDS Unknown
72
Not in IDS Unknown
73
Not in IDS Unknown
74
Not in IDS BIOGRAPHY_TEXT

 

The first part of my additions belongs to sound slots which function has already been obvious for everyone (SELECT_ACTION 1,2,3, SELECT_RARE 1,2,3,4 etc.). The other part contains a few novelties (IDLE 1,2, BIOGRAPHY_TEXT, etc.).

I have written a short description for each new/changed sound slot. The new names are obviously arbitrary. They are as follows:

BATTLE_CRY_1 (9)
BATTLE_CRY_2 (10)
I changed BATTLE_CRY to BATTLE_CRY_1, and added BATTLE_CRY_2.

ATTACK_1 (14)
ATTACK_2 (15)
I changed ATTACK to ATTACK_1, and added ATTACK_2.

SELECT_COMMON_1 (26)
SELECT_COMMON_2 (27)
SELECT_COMMON_3 (28)
I changed SELECT_COMMON to SELECT_COMMON_1, and added SELECT_COMMON_2 and SELECT_COMMON_3.

SELECT_ACTION_1 (32)
SELECT_ACTION_2 (33)
SELECT_ACTION_3 (34)
I changed SELECT_ACTION to SELECT_ACTION_1, and added SELECT_ACTION_2 and SELECT_ACTION_3.

SELECT_RARE_1 (35)
SELECT_RARE_2 (36)
SELECT_RARE_3 (37)
SELECT_RARE_4
(38)
I changed SELECT_RARE to SELECT_RARE_1, and added SELECT_RARE_2, SELECT_RARE_3 and SELECT_RARE_4.

INTERACTION_1 (39)
INTERACTION_2 (40)
INTERACTION_3 (41)
INTERACTION_DIALOG (or INTERACTION_4) (42)
INTERACTION_5 (43)
Interactions with other party members. They are usually said to the same NPC. They are more often negative statements than positive ones. INTERACTION_DIALOG usually opens a dialogue window with the other NPC, while the others are typically spontaneous statements (with immediate reply from the partner, but without dialogue window).

INSULT_1 (44)
INSULT_2 (45)
I changed INSULT to INSULT_1, and added INSULT_2.

POST_TEXT (69)
Text without sound resource. Its trigger in the game is unknown to me. Several NPCs in the game seem to have one, but I don't remember ever seeing them activated. As far as joinable NPCs are concerned, it is used only in case of Branwen and Ajantis. Very rarely, but it occurs indeed when playing with these NPCs in the party. I might do additional research on this one.

IDLE_1 (69)
IDLE_2 (70)
These sounds are played when the creature is idle and is in normal state. It is used in case of Spiders, Helmed Horrors, and Boys for example.

BIOGRAPHY_TEXT (74)
Text without sound resource (obviously). It stores the NPC's biography.

 

 
   
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