| Index |
BG1 TotSC
SOUNDOFF.IDS |
Known
slots |
| 0 |
INITIAL_MEETING |
INITIAL_MEETING |
| 1 |
MORALE |
MORALE |
| 2 |
HAPPY |
HAPPY |
| 3 |
UNHAPPY_ANNOYED |
UNHAPPY_ANNOYED |
| 4 |
UNHAPPY_SERIOUS |
UNHAPPY_SERIOUS |
| 5 |
UNHAPPY_BREAKING_POINT |
UNHAPPY_BREAKING_POINT |
| 6 |
LEADER |
LEADER |
| 7 |
TIRED |
TIRED |
| 8 |
BORED |
BORED |
| 9 |
BATTLE_CRY |
BATTLE_CRY_1 |
| 10 |
Not in IDS |
BATTLE_CRY_2 |
| 11 |
Not in IDS |
Unknown |
| 12 |
Not in IDS |
Unknown |
| 13 |
Not in IDS |
Unknown |
| 14 |
ATTACK |
ATTACK_1 |
| 15 |
Not in IDS |
ATTACK_2 |
| 16 |
Not in IDS |
Unknown |
| 17 |
Not in IDS |
Unknown |
| 18 |
DAMAGE |
DAMAGE |
| 19 |
DYING |
DYING |
| 20 |
HURT |
HURT |
| 21 |
AREA_FOREST |
AREA_FOREST |
| 22 |
AREA_CITY |
AREA_CITY |
| 23 |
AREA_DUNGEON |
AREA_DUNGEON |
| 24 |
AREA_DAY |
AREA_DAY |
| 25 |
AREA_NIGHT |
AREA_NIGHT |
| 26 |
SELECT_COMMON |
SELECT_COMMON_1 |
| 27 |
Not in IDS |
SELECT_COMMON_2 |
| 28 |
Not in IDS |
SELECT_COMMON_3 |
| 29 |
Not in IDS |
Unknown |
| 30 |
Not in IDS |
Unknown |
| 31 |
Not in IDS |
Unknown |
| 32 |
SELECT_ACTION |
SELECT_ACTION_1 |
| 33 |
Not in IDS |
SELECT_ACTION_2 |
| 34 |
Not in IDS |
SELECT_ACTION_3 |
| 35 |
SELECT_RARE |
SELECT_RARE_1 |
| 36 |
Not in IDS |
SELECT_RARE_2 |
| 37 |
Not in IDS |
SELECT_RARE_3 |
| 38 |
Not in IDS |
SELECT_RARE_4 |
| 39 |
INTERACTION |
INTERACTION_1 |
| 40 |
Not in IDS |
INTERACTION_2 |
| 41 |
Not in IDS |
INTERACTION_3 |
| 42 |
Not in IDS |
INTERACTION_DIALOG
(or INTERACTION_4) |
| 43 |
Not in IDS |
INTERACTION_5 |
| 44 |
INSULT |
INSULT_1 |
| 45 |
Not in IDS |
INSULT_2 |
| 46 |
Not in IDS |
Unknown |
| 47 |
COMPLIMENT |
COMPLIMENT |
| 48 |
Not in IDS |
Unknown |
| 49 |
Not in IDS |
Unknown |
| 50 |
SPECIAL |
SPECIAL |
| 51 |
Not in IDS |
Unknown |
| 52 |
Not in IDS |
Unknown |
| 53 |
Not in IDS |
Unknown |
| 54 |
REACT_TO_DIE_SPECIFIC |
REACT_TO_DIE_SPECIFIC |
| 55 |
RESPONSE_TO_COMPLIMENT |
RESPONSE_TO_COMPLIMENT |
| 55 |
MISCELLANEOUS |
MISCELLANEOUS |
| 56 |
Not in IDS |
Unknown |
| 57 |
Not in IDS |
Unknown |
| 58 |
RESPONSE_TO_INSULT |
RESPONSE_TO_INSULT |
| 59 |
DIALOG_HOSTILE |
DIALOG_HOSTILE |
| 60 |
DIALOG_DEFAULT |
DIALOG_DEFAULT |
| 61 |
Not in IDS |
Unknown |
| 62 |
Not in IDS |
POST_TEXT |
| 63 |
Not in IDS |
Unknown |
| 64 |
Not in IDS |
Unknown |
| 65 |
Not in IDS |
Unknown |
| 66 |
Not in IDS |
Unknown |
| 67 |
Not in IDS |
Unknown |
| 68 |
Not in IDS |
Unknown |
| 69 |
Not in IDS |
IDLE_1 |
| 70 |
Not in IDS |
IDLE_2 |
| 71 |
Not in IDS |
Unknown |
| 72 |
Not in IDS |
Unknown |
| 73 |
Not in IDS |
Unknown |
| 74 |
Not in IDS |
BIOGRAPHY_TEXT |
The first part of my additions belongs to
sound slots which function has already been obvious for everyone
(SELECT_ACTION 1,2,3, SELECT_RARE 1,2,3,4 etc.). The other
part contains a few novelties (IDLE 1,2, BIOGRAPHY_TEXT, etc.).
I have written a short description for each new/changed sound
slot. The new names are obviously arbitrary. They are as follows:
BATTLE_CRY_1 (9)
BATTLE_CRY_2 (10)
I changed BATTLE_CRY to BATTLE_CRY_1, and added BATTLE_CRY_2.
ATTACK_1 (14)
ATTACK_2 (15)
I changed ATTACK to ATTACK_1, and added ATTACK_2.
SELECT_COMMON_1 (26)
SELECT_COMMON_2 (27)
SELECT_COMMON_3 (28)
I changed SELECT_COMMON to SELECT_COMMON_1, and added SELECT_COMMON_2
and SELECT_COMMON_3.
SELECT_ACTION_1 (32)
SELECT_ACTION_2 (33)
SELECT_ACTION_3 (34)
I changed SELECT_ACTION to SELECT_ACTION_1, and added SELECT_ACTION_2
and SELECT_ACTION_3.
SELECT_RARE_1 (35)
SELECT_RARE_2 (36)
SELECT_RARE_3 (37)
SELECT_RARE_4 (38)
I changed SELECT_RARE to SELECT_RARE_1, and added SELECT_RARE_2,
SELECT_RARE_3 and SELECT_RARE_4.
INTERACTION_1 (39)
INTERACTION_2 (40)
INTERACTION_3 (41)
INTERACTION_DIALOG (or INTERACTION_4) (42)
INTERACTION_5 (43)
Interactions with other party members. They are usually said
to the same NPC. They are more often negative statements than
positive ones. INTERACTION_DIALOG usually opens a dialogue
window with the other NPC, while the others are typically
spontaneous statements (with immediate reply from the partner,
but without dialogue window).
INSULT_1 (44)
INSULT_2 (45)
I changed INSULT to INSULT_1, and added INSULT_2.
POST_TEXT (69)
Text without sound resource. Its trigger in the game is unknown
to me. Several NPCs in the game seem to have one, but I don't
remember ever seeing them activated. As far as joinable NPCs
are concerned, it is used only in case of Branwen and Ajantis.
Very rarely, but it occurs indeed when playing with these
NPCs in the party. I might do additional research on this
one.
IDLE_1 (69)
IDLE_2 (70)
These sounds are played when the creature is idle and is in
normal state. It is used in case of Spiders, Helmed Horrors,
and Boys for example.
BIOGRAPHY_TEXT (74)
Text without sound resource (obviously). It stores the NPC's
biography.
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