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Gaming Section / Articles / BG1 vs. BG2 -- a comparison

BG1 VS. BG2 -- A COMPARISON

by Baronius

 

INTRODUCTION

Although I think Baldur's Gate is the best computer game ever made, this article doesn't reflect my opinion only. I read the opinions and remarks of many players who played both Baldur's Gate and Baldur's Gate II, and used their thoughts as well to introduce the features of both games, from several aspects.

Although my favourite game is Baldur's Gate (including Tales of the Sword Coast), it is no doubt that I also liked Shadows of Amn and Throne of Bhaal very very much. I criticize them a lot, but these games are also my favourites, no matter how many negative features they have.

It is interesting to notice how different we are. Often the same feature is liked by one player and disliked by another. We will see a lot of examples of this below.


Story

Many say that the story of Baldur's Gate is better than Shadows of Amn's. You start your adventures in an unknown area, your foster father is dead, and even a wolf can kill you easily. You aren't supposed to prevent a crazy mage from becoming immortal, you aren't supposed to become a god (Throne of Bhaal). The story with the Chill, the Black Talon Elite and the Iron Throne is more exciting. However, I also enjoyed the story of Baldur's Gate II, and I especially liked the Throne of Bhaal. It was a worthy ending of the saga. The life course of Gorion's ward is a nice story.


Areas

Baldur's Gate is full of explorable areas, and you aren't led by the plot from scene to scene (like in Baldur's Gate II). Wandering in the wilderness has a lot of surprises, and sleeping in this setting is very dangerous, just like in P&P AD&D. This is one of the most important features that make players love -- or dislike -- Baldur's Gate. A player mentioned that he didn't like the free exploring because he preferred more direction in his games, as he didn't have too much time to play. Another player found it annoying that in many areas of Baldur's Gate, there was a big number of strong creatures but with low XP for kill. When playing the game for the first time. I was also irritated by this, but actually this is very realistic and thus correct.

The maps of Baldur's Gate II show the whole area, with marked locations. Many players, including myself, find this ridiculously unrealistic. Especially in case of wilderness areas such as the Umar Hills. This is also something that you either love or hate. I remember a player who mentioned that he had been unable to find anything in a "rural town" (he probably remembered Beregost) because it had been night and raining in the game and the map hadn't helped...


Encounters

A lot of players don't like Baldur's Gate because they find the battles too hard. You have been wandering in the wilderness for hours, and suddenly a group of enemies attacks you. If you are an inexperienced player of Baldur's Gate and you aren't prepared to the battle, this will probably result in a re-load.

Since your characters are at higher level in Baldur's Gate II, enemies also have to be stronger compared to the first instalment of Baldur Gate. However, the battles in Baldur's Gate II are far not as challenging as in Baldur's Gate. In the opinion of several players, this applies to the final battles as well. For me, their difficulty was approximately equal.


Creatures

There are many more types of creatures in Baldur's Gate II than in the first instalment of the game, and they undoubtedly improve the gaming experience. I'm not too familiar with true AD&D, so I will suppose that the creatures of Baldur's Gate II are from there. Regardless, I think that several creatures simply don't go well with this world. The alien-looking Mindflayers would probably show better in a (horror)-science-fiction movie. I don't like them probably because I have always preferred classic mythology (giant, dragon, troll etc.) and mediaval age.
Just like a few other players, I don't prefer the extraplanar stuff either. I like the Solars (they are like angels) and the demons are also good, but there is too many of them. It's okay that the protagonist is much more powerful in Baldur's Gate II, and thus the enemies are obviously tougher and come from a wider variety, but simply and solely the whole Tiefling/Demon War/Watcher's Keep stuff isn't my taste.


Joinable NPCs, interactions

One of the most popular parts of Baldur's Gate II are the NPC interactions and romances. This is a great improvement compared to Baldur's Gate. However, the significance of these features is often overestimated. In my opinion, a good quest is always better than some interjections between party members. In Baldur's Gate, many NPCs are wandering in pairs, and you can pick them up only together. If you want to part one of them, the other will also follow his or her companion.

The NPC-related quests (with Anomen, Jan etc.) in Baldur's Gate II are also a great idea.
To sum up, Baldur's Gate II is undoubtedly better than Baldur's Gate in the respect of character interactions. The character of these creatures is much more elaborate either.


Dialogues

Baldur's Gate II has much longer dialogues, and they are at least as good quality as their Baldur's Gate versions.
A lot of players miss the dialogues with Charmed creatures. A player mentioned that he could fix broken quests in Baldur's Gate via this method, because he could charm the hostile creature and initiate dialogue with it, and thus continue the quest.
I also heard that the "A mind controlled individual..." solution isn't true to P&P AD&D -- I cannot confirm this, because I'm not too familiar with D&D, but I know that the original charm spell descriptions says that charmed creatures should consider you as a trusted friend.
I understand that there are a lot of creatures in Baldur's Gate II, but the majority of them is either immune to charm or is protected against it in another way, so I don't think it would have been so terribly much work to add some 'charmed dialogues' for humanoid creatures and NPCs.


Quests

The quests of Baldur's Gate II are longer and more complex than the quests of Baldur's Gate, but the way you get them is artificial. Normally quests aren't thrown at you... so Baldur's Gate is unrealistic in this respect. Many players prefer if the 'quests find them', but this is disliked by those who want to see some reality while playing these games.


Items, gold

There is no balance in Baldur's Gate II in this respect. Especially in Throne of Bhaal, where you can buy lots of items with +3 enchantments at the inn of Saradush. The protagonist may be much more powerful, the enemies may be much more dangerous, there may be war -- but an innkeeper cannot get so many magical items in such a quantity. Fifty Durlag's Towers wouldn't have hidden so many of those items in the Tales of the Sword Coast.

As a player pointed out, there was a lot of gold in Baldur's Gate II. I find this acceptable because the player is much more powerful than in Baldur's Gate and thus collects much better magical items, but it may greatly decrease the gaming experience. In Baldur's Gate and Tales of the Sword Coast, you can't buy all of the tempting items in a store, simply because you can't afford it. This changes only in the later stages of the game.


Spells

Baldur's Gate II offers a much wider variety of magical spells than Baldur's Gate. I enjoyed it very much, but as I recall now, I don't like it. Wizards should cast FireBalls, Lightning Bolts, Charms, Mirror Images and release energies, enchantments, should summon creatures etc. Spellstrike? Lower Resistance? Pierce Magic? Pierce Shield? Summon Hakeshar? They start to be something like "Protection to Protection to Protection to Fire", right? Ridiculous. And you are forced to use the most of these spells.
Wouldn't a full-strength Dispel Magic and a Potion of Magic Shielding/Protection/Blocking be enough to keep the balance?!


Animations, paperdolls

Many players prefer the Baldur's Gate paperdolls to BGII ones. The bards don't use the thief avatar in Baldur's Gate II any more, and in this way they don't look as good as in BG.
Most people don't agree with me in this, but I like almost all of BG versions of animations better than the BG2 ones (warrior, cleric, thief, bard etc.)

However, most players agree that the Flaming Sword animation is much nicer in Baldur's Gate than in Baldur's Gate II.
And who prefers the BG2 version of Small Shields?


CONCLUSION

It's a matter of personal taste which game one likes better. And many factors influence this, such as how experienced the player is, how much free time he or she has, how old (s)he is and so on.
BG2 - irreality for popularity? But this will be the topic of another article.
I would like to finish this work by quoting Taluntain, the founder of Sorcerer's Place. His words reflect my personal opinion as well.

"To each his own. If anything, in the original Baldur's Gate this meant a genuine sense of adventure, along with unanswered questions and surprises down the road. I much preferred it to BG2, where you jump from one quest or fight to another over a distance of less than 10 feet. "Real" adventurers don't start a day by opening their notebook and following a well-defined plan of exactly where they are going, what they are going to do, who they are going to kill, and how long it will take them to level-up. Or by being unable to move accross the street without getting a new quest or fight. This is as artificial in BG2 as it gets.
Starting with BG2 and then ToB, the game turned into a hardcore munchkin-fest, where you were the saviour of everyone and everything in and around Athkatla, and more. Some people enjoyed it for that (the majority, I guess), but I didn't. Neither did some other people posting in this thread. But, as I said, to each his own. Don't bother trying to convince us that BG2 is better, however. To us, it just isn't."

 
   
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